![]() After a few battles you start to understand when and how best to utilize the weapons array. All weapons were to the left and shield activation was on the right. The touch screen controls at my station were easy to use and set-up in a rather intuitive manner. I was also responsible for engaging short range auto-beams and shields. I had mines, homing missiles, ECM (I believe these were electronic counter measures), and Nukes literally at my fingertips. I want to control weapons, who wouldn’t want to.Īs weapons control, I was responsible for loading and unloading 4 different weapons types into our 2 weapon tubes or launchers. When I was asked to be the guy who blows up stuff on the Artemis Spaceship Bridge Simulator, my response was simply, “SWEET!” I was even more excited to find out my official title was Weapons Control. Weapons: Weapons and shields are both handled from the same station. I wish we had 1 more hour in the simulator so we could experience a bigger battle and/or finish the mission. In the end, it somehow didn’t feel like we had been playing for 2 hours, and I view that as a sign of a job well done by the creators of Artemis. Other assignments, engineer and scientist, seemed to have lulls in action during the simulation. I believe I had one of the better roles due to the constant activity. More instructions could have helped in the beginning, but part of the fun came from learning on the fly (bad pun not intended, I promise!). The most fun came during battles as I had to keep our spaceship within range of attacking enemies, while staying away from their shields and lasers. As the pilot/driver, I was responsible for guiding the spaceship around the galaxy. The simulation was a great use of technology as we each fulfilled a role through use of touchscreens. I thought it was a terrible mistake because I could have been playing new board games during that time instead however, I could not have been more wrong. I have to be honest, I was quite apprehensive when Tony told me we were using 2 hours of our GenCon time to play in a spaceship simulator. Helm: Jeff gets taught how to fly the ship. So I’ll move on so the other can tell you about the interactive parts. A lot of talking and ordering and while I did get a fancy chair in the center, I didn’t get to play with any computers. I won’t bore you with too many details here, as playing the captain role is pretty much how it sounds. ![]() I was constantly bouncing from station to station, trying to keep this crew of misfits humming like the well-oiled machine we weren’t. As you might imagine, my role was to coordinate the other crew members (not an easy task with this lot). ![]() For the record, here’s our crew and who played what:Īs captain, I didn’t have a station where I got to play with all the fancy tech. I’ve tasked each of my fellow players with giving a short review of the station they manned during the event to get you an idea of what it’s like to play Artemis, along with their thoughts on their individual station. These rigs included computers, touchscreens, large speakers, and even color changing lights. ![]() The Artemis team had full rigs setup at Gen Con to showcase their game and they invited us to check it out. If you’ve ever wanted to pretend you were the bridge crew of the Enterprise in Star Trek, then this is your game. If you’ve never tried this program before, it’s an interactive video game that has you and your friends manning the bridge of a space ship. At Gen Con this year, the BGQ crew was invited to check out the Artemis Spaceship Bridge Simulator. ![]()
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